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Resident evil 3 opening
Resident evil 3 opening











In the game’s larger interconnected areas you have to be very mindful of your ammo, as you’ll often have to deal with more threats than you have bullets. Every bullet tears an actual lump out of a zombie, and you’ll often have to physically cave their face in with pistol rounds before they collapse. Like the best haunted houses, Resident Evil 3’s opening act knows exactly where you’re looking and always sneaks up on you from the other direction.ĭeconstructing the city’s undead inhabitants is another returning pleasure.

resident evil 3 opening resident evil 3 opening

You soon learn that any corpse you pass is probably going to reanimate, whether that’s a police officer dead at the wheel of their crashed cruiser snatching at you the second you wander past, or the occupant of a body bag following you into a nearby shop. Similarly, the city’s avenues link together via unlockable doors, shops, and side alleys, creating a potent progression loop as each area reveals new weapons and key items that motivate exploring further.Ĭapcom constantly toys with your expectations, teasing future scares by littering the streets and buildings with bodies that could spring back to near-life at any moment. The streets of Raccoon City are busier and brighter than the eerily quiet corridors of Resident Evil 2’s police department, but crashed vehicles and debris belie their seeming openness and constrict your movements. Resident Evil 3 kicks off by showering you with all of the ingredients that made last year’s Resi 2 Remake such a momentous return to form for the series.ĭuring your first encounter with a zombie you have only six or seven handgun rounds, and after quite literally shooting the shuffler’s face off it’s still lurching and creeping towards you, cutting off your angle to escape.













Resident evil 3 opening